Interruption Testing in a Mobile Game: A Call, a Backgrounded App, and a Lost Session
The player is on the deciding move — then a call comes in. They return, and the progress is gone, the audio is silent, the rewarded-ad reward never arrived. A first-person take: the catalog of interruptions (call, push, backgrounding, lock, ad, headphones, split-screen), what actually breaks on resume, iOS vs Android differences, how to reproduce each case, and a checklist.